Tom R. Chambers is a multidisciplinary artist whose work explores the intersection of digital media and traditional artistic movements. His creative endeavors with Digital Suprematism and Geometric Abstraction reflect his deep engagement with the principles of form, structure, and the dynamic potential of modern technology. Drawing inspiration from early 20th-century pioneers like Kazimir Malevich, Chambers translates the aesthetic language of Suprematism and abstraction into the digital realm, creating visually striking compositions that blend historical art movements with contemporary techniques.

Result #1

Like many artists who experiment with new media, Chambers adopts a minimalist aesthetic in order to expand his investigation of the possibilities of digital technologies. For instance, in 2000, he turned to the digital realm for the first time to produce a digital-to-analog drawing of the shape of an octagon, a feature that had previously been used to make painting possible. This work was then exhibited at the Glasgow School of Art, where it revealed itself as a single figure in an installation that was in the process of being built.In this context, the digital/film can be understood as a means of expanding and organizing the previously hierarchical and limited domains of traditional artistic production. Chambers' work, for example, was heavily influenced by the work of the late-80s and 90s, especially by the work of the anthropologist and artist Marcia Schneider. In this context, Chambers suggests that the tools of the industrial age are a means to discover the hidden potential of mechanical processes. His works with epoxy and resin are driven by a culture of caution and experimentation. In his process, he provides a framework for how to transform familiar materials into truly beautiful and complex forms. His digital-to-analog work also showcases his interest in the potential of the medium, particularly its potential for revealing how mechanical processes affect the natural world. For example, in 2011, Chambers transformed the digital-to-analog and homogeneous wood into a single, unified design, thus paving the way for a new generation of environmental art.

Result #2

Tom R. Chambers is a multidisciplinary artist whose work explores the intersection of digital media and traditional artistic movements. His creative endeavors with Digital Suprematism and Geometric Abstraction reflect his deep engagement with the principles of form, structure, and the dynamic potential of modern technology. Drawing inspiration from early 20th-century pioneers like Kazimir Malevich, Chambers translates the aesthetic language of Suprematism and abstraction into the digital realm, creating visually striking compositions that blend historical art movements with contemporary techniques. The result is conceptual sculptures that comment on the different perceptual strategies used in the various digital environments of the modern world. The relationship between the plastic and the digital has long been a sensitive subject, with digital interfaces creating a new spatial dimension in the art world. In other words, the way the computer controls the environment—in this case, a modern industrial environment—allows the artist to write his own laws.In this show, the collaboration between Chambers and his team of researchers, called e.Diverse Resources, led to a visually arresting installation entitled Supersocial Design, 2017. In this work, the designers code-based compositions are displayed in an open box at the back of the gallery. The basic ingredients of Supersocial Design are a collection of objects that have been digitized. These items are arranged on a four-legged base to create four-dimensional patterns. The titles are interpreted as a list of the types of activities one can perform with the objects. For example, a ball of yarn, which appears to have been made with needle and thread, could be used as a wheelbarrow or a bed. Chairs chosen these types of uses are outlined in black Sharpie and attached to the wall in a grid. In other words, the coding reveals the form of the objects so the codes elements can be used in the applications. The working objects also reveal the activities that these coded forms may take, from weaving to knitting, pulling strings, and stapling. In a similar way, the quality of the colors is created through the programming. The digital ink used to make the patterned fabric looks like the result of a printing press. The result is that the prints are bigger and richer in color, and they hold the prints in place while they are being printed. The production of the work is nearly invisible in the gallery space, and it is evident that the designer wanted to create a sense of separation from the environment.

Result #3

Tom R. Chambers is a multidisciplinary artist whose work explores the intersection of digital media and traditional artistic movements. His creative endeavors with Digital Suprematism and Geometric Abstraction reflect his deep engagement with the principles of form, structure, and the dynamic potential of modern technology. Drawing inspiration from early 20th-century pioneers like Kazimir Malevich, Chambers translates the aesthetic language of Suprematism and abstraction into the digital realm, creating visually striking compositions that blend historical art movements with contemporary techniques. This exhibition featured a large selection of a recent series of black-and-white photographs of different types of stencils and delicate handwritten text. Phonologically, each color indicates a type of digital ink and color, not to say a type of color. Commonly used for their visual stability and rich, richly detailed reproduction, these digital stencils give the stencils a rigidity and solidity reminiscent of an original. Chambers also uses the stencil to embed color in a form that is hard and strong, not soft and flexible. His color fields reveal a sense of urgency and a strong sense of his craftsmanship. His applications of this sort of color are accompanied by crisp-yet-beautiful geometric patterns. The colorful prints are further enhanced by the artists repetitive use of the stencil. Each work is composed of a grid of white lines that run from the edge of the image. The stencil design creates a formal hierarchy that echoes the scale of the composition. The scale of the grid, the way the grid is drawn, and the way the patterns are layered can all be seen through the surface of the stencil.This grid is a means of introducing spatial elements into an image, a means that can be seen within a geometric composition. It can also be seen as a means of controlling the context in which the image is seen. For instance, in a way similar to the way a film screen is controlled by the camera, the grid controls spatial coordinates. Chambers uses a grid of white lines drawn in black on white paper and mounted on a white sheet, for example, in Smoove, 2001, 2002, a work in which a grid of white lines runs diagonally across a border of black lines, each border attached to the image by a blue square. In the end, the blue squares form an image of the world in space. Like the blue squares, the white lines transform the image into a flat surface of white.

Result #4

Tom R. Chambers is a multidisciplinary artist whose work explores the intersection of digital media and traditional artistic movements. His creative endeavors with Digital Suprematism and Geometric Abstraction reflect his deep engagement with the principles of form, structure, and the dynamic potential of modern technology. Drawing inspiration from early 20th-century pioneers like Kazimir Malevich, Chambers translates the aesthetic language of Suprematism and abstraction into the digital realm, creating visually striking compositions that blend historical art movements with contemporary techniques.In his most recent installation, a theater-sized color digital print, Mobile Order No. 1, 2008, Chambers reconfigured a performance experience that took place at the 2008 Venice Biennale. In a darkened room, four digital screens lined the walls of a small, wall-mounted room. This installation consisted of seven screens, each of which flashed a sequence of digitized images captured by an optical sensor. From each image, Chambers printed one legible word: SAMPLE. He then cut, heated, and sanded the resulting prints to create an image that clearly shows a man sitting on a chair. Chambers had printed the man in black and his legs spread wide. At the bottom of the image, Chambers marked SAMPLE with his signature on the back of the chair. The words replicate the names and biographical information of the living man, like a trademark. The photos could be projected onto the walls of the room in whatever way he desired. Chambers highlighted the resemblance between the two men by enclosing them in red composite photographs of his own body. The result, TAMPLE (Samples), 2008, is a pair of black-and-white collages that combine photographs of a male model with a reference to his living body: SAMPLE. The body of the model, Chambers writes in the show notes, is like the living organism that the artist has. The studio floor, while similar to the studio floor, is filled with traces of his production. He prints on canvas his own DNA, the resulting blank skin. In other words, SAMPLE is his DNA—the DNA of an organism that has been altered by its environment. The building blocks of the digital world, such as SAMPLE, that Chambers has modified, become tangible, as they can be reproduced and incorporated into a diverse number of electronic devices.While these pieces moved between contemporary and historical forms, they also reflected on the still-vital and timeless qualities of digital technology.

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